What is a Kith? A Kith is a Changeling's identity, part of what they are and their Dreams of origin. Each member of a Kith shares certain traits, certain birthrights and frailties as well as certain tendancies. It may be that certain Kiths also hold their own secrets, even their own Arts to be found that most only whisper of.



Practical, gossiping, craftsmen. Boggan's in their fae mien appear to be short, wider little people with an extra set of eyebrows on their foreheads, and large noses. They excell in all manner of craftwork, and physical labor and are able to complete such tasks at astonishing speeds if left unobserved. They are also able to determine much of who's who and what's what in any social gathering through a combination of gossip, and a natural intuition called "Social Dynamics". Boggans, Seelie or Unseelie, must help those who are truly in need. Boggans come from the Dreams of house and home, of simple pleasures and joys and some of them may have once been views as household gods. Think "Hobbit" and you're halfway there.


A kith that is common only in Ireland, clurichauns developed from the dreams and legends of leprechauns. They are excellent performers, and collectors of oddities. They are able to vanish from sight in the "Twinkling of an Eye" if you take your eyes off of them for even a moment. They also have tremendous natural insight as to just what to say or what not to say in a given situation. They are quick drunks, and either mean or morose when in that state. Clurichauns are detailed in Immortal Eyes: Court of All Kings. There may be a few Clurichauns in New York, but they're still fairly rare.



Originating in Africa, the Eshu are the storytellers, travellers, vagabonds, and adventurers of the fae. The Eshu love stories, and live them as well, often taking on roles such as the Clever Thief, the Swashbuckling Hero, the Gallant Pirate, or the Mysterious Sorceror. Whatever role they choose, most Eshu play their part to the hilt. Fate smiles on the Eshu, as they are able to find their way to any destination intuitively, arriving at the most dramatically appropriate moment. They are great and wise storytellers as well, and often masters of forgotten lore. They tend to be overconfident, however, and feel that if their path has led them to danger, they should meet it head on



The mechanics, miners, and smiths of the fae, from the dreams of the inventor. If Boggans could be said to hold the dreams of craftsmen, the Nockers are the dreams of innovation. Their fae miens are goblinesque in appearance, having pasty white faces, with red cheeks and noses, large pointed ears, and shocking white hair. They are the only changelings capable of creating "forged" chimera (chimerical items with some more durability and resistance to Banality than most), and are able to frighten malfunctioning machinery into working, usually by kicking it around and swearing at it. Nockers are among the most unpleasant fae, even the best of them tending to have insulting attitudes, and no manners. Much of this may stem from the fact that whatever they make is always flawed in some way. The flaw may be insignificant, but it is always there.


Piskey in the singular. Cute changelings that love humans, children in particular. They have long silver hair, olive-brown skin that becomes more craggy and dark with age, large pointed ears, and large luminescent eyes of usually gray or green. Piskies are very dextrous, and very perceptive when it comes to others emotional states. They have a tendency to steal anything that takes their fancy though, and are just as quick to forget that they had taken anything. Piskies are detailed in The Fool's Luck: The Way of the Commoner.



The shapechanging tricksters. All Pooka are tied to a specific type of animal, and in their fae miens will have aspects of that animal (whiskers, scales, feathers, ears, tails, etc.). They are able to shapechange into that animal, if unobserved. They are also great listeners, and can often persuade people in conversation to tell them some of their most protected secrets. They have a problem telling the truth though. The truth simply isn't interesting to a Pooka, and they feel that they must always improve on it in some way. More extensive information on the pooka can be found in Kithbook: Pooka.



Brutal, and violent, these are changelings born not of dreams, but of nightmares. The Redcaps are hunger personified. In their fae miens they have gruesome grey skin, are stocky and short, and have large, flat, misshapen teeth. They are able to bite through and digest practically anything. They are also able to tap into the nightmares that created them to give them an edge in intimidating anything. Nobody likes Redcaps, and they seem to like it that way. Redcaps have adapte well to the modern, but they come from a primal fear of the thing in the night and dark that is out to consume you whole.



The half-human-half-goat creatures from Greek myth. Satyrs are wise, though better known for being lecherous, drunken pleasure seekers. Satyrs playing an instrument have the ability to cause listeners to lose their inhibitions, and join the party. They are also superb athletes, and can run at great speeds. They have a tendency for wild mood swings though, and have trouble resisting temptation on those rare occasions when they even try. Satyr represent dreams of passion and desire; not necessarily sexual at all, for passion can be many things.



Nobles, and the traditional rulers of the Fae (said to be made such by the Tuatha themselves). They left the Earth centuries ago when Banality first began to gain strength, and only recently returned, but have no memory of Arcadia, or why they left again. They have tapering pointed ears, fine angular features, and striking eye colors in their fae mien. They are superhumanly beautiful, and able to strike awe into the hearts of enemies. They also have some protection from the Dreaming against cantrips that may make them look foolish. They are more terribly affected by Banality than any other kith though, having had less time to become inured to it. All Sidhe belong to one of the noble Houses.



Thin and pale and smelling of death and decay in their fae miens, these fae exist to strike fear into the hearts of wrongdoers, children in particular. They are able to escape from practically any bonds, other than cold iron, and can contort themselves into disquieting shapes. They have incredibly keen senses, and are able to see through illusions, and see unembodied wraiths as well. The sluagh are often tolerated by other kiths only for the knowledge and secrets that they so prize. They are unable to speak above a whisper though, due to an ancient curse upon their kith. Sluagh come from a different place of Nightmare than Redcaps, instead focused on quiet fear and often the things used to keep children in line…Perhaps that is one reason why many Sluagh prize manners so often. A great time for Sluagh was the Victorian era, and whispers still abound of the secrets traded over Sluagh High Tea.



In their fae miens trolls are gigantic, usually between 7-9 feet tall. They also have bluish skin and ridged horns on their foreheads. Honorable and stubborn, they are the protectors of the fae. Their strength and might is legendary, and so is the strength of their will to do their duty. While all fae are magically bound by the oaths that they swear, trolls hold to their oaths even more stubbornly, and will lose their Titan's Power should they ever break an oath or contract. Trolls are generally respected by all around them for their honesty and quiet nobility, and even their detractors admit there are few enemeis to be more feared in conflict than a Troll.

Interesting stuff! Want to learn more about the world of Changelings, o intrepid explorer? Head back to Information for more…ah…information?

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